BTCMILLIONAIRE
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March 15, 2019, 11:57:41 AM

30s. Apparently "young" for this place. Which is a shame. The young need money more than the old right now but lack the knowledge to understand what makes bitcoin valuable.

The game was Final Fantasy XI. An MMO that was known for its unforgiving gameplay. You start in a world where you don't know what the fuck you're doing and everything is overwhelmingly hard to accomplish. The learning curve was basically a wall. But the rewards of completing your goals were thrilling and truly felt like an adventure.
It was basically a microcosm of reality, which is what I enjoyed so much about it (in retrospection).

I kept wanting to improve, so I ended up crunching numbers on all the gear, stats, crafts, auction house economics, and so on to improve my own abilities and profits.

Turns out that what I did was just what you would do in Mathematics (although on a very very very basic level, just numbers no abstract stuff), or by large extension with any general real world problems. Trying to optimize crafting (where synthesis could fail, random materials be lost, and high quality items be made with a random chance) turns out to be identical to balancing a portfolio of assets if you ignore the appearance. And thinking about ways to solo/duo/lowman content designed for multiple parties helped me learn how to think way out of the box as well, while still bringing it back to practicable solutions. Coincidentally, after I became really good at the game school went from repeating multiple years and almost being kicked out without a middle school diploma to being really easy, including university. I just learned how to learn solve problems from the game, as well as the perseverance required to do so.


However, the problem with that game was that it was just too hard and/or time consuming (depending on your content of choice). And the market doesn't like that. Games of today are the polar opposite as a result. And my vision is to create a common ground where the masses of casuals can jump right into it, but gradually move up to the experiences I've had in FFXI.

Basically reel the market in with flashy easy drip-feed, and then slowly transform the players into hardcore enthusiasts of challenges of all kind.

Once you feel the adrenaline pumping during something you deemed impossible, followed by the dopamine rush of clearing your impossible challenge, you will keep craving it. And that's where we will hopefully get a new generation of real pioneers (in science, engineering, tech, arts, music etc).
Sounds like my experience in Everquest. It was hard and kept getting harder the higher you leveled. Critters were stronger than solo players for the most part and came in packs, so cooperation was required. Leveling took a long time, so by the top levels almost everyone was competent. And if someone wasn't for some reason it became Known. Had some good times with a solid team for a long while.
They eventually dumbed it down, killing the entire spirit of the game. There was no real challenge to overcome and thus no point.
Sounds a lot like FFXI except that there were ways to do things with lower numbers. Depending on the content the number varied. But one time we brought down a wyrm in 40 minutes with 5 players that other guilds repeatedly failed after hours of trying with two alliances of 18 players each. It took us years to get to that point though, needing gear, strategy, experience and extreme levels of focus. One split-second mistake from any of us and it was all over.

And with 30s you're pretty much in the age range of my inner circle of friends. We're all mostly late twenties to mid thirties. Not sure why I thought you were older.